The transfer of the existing project 100 Ways to Move an A to a new medium through augmented reality makes it experienceable in a new way. Through an altered reproduction, it opens up a new perspective on the results. In this way, the resulting publication can be experienced in different ways. In augmented reality, the strength lies in the combination of the advantages of the analogue and digital realms. Publications can be rethought in the symbiosis of these worlds. An app was specially developed for the book with which the respective pages can be played.